Showing posts with label Exclusive. Show all posts
Showing posts with label Exclusive. Show all posts

Sunday, 29 January 2012

Rachel, also known as Athora, is a dedicated Lara Croft cosplayer, known in the community by her recent Tomb Raider (2012) photoshoots. Several of her photos have appeared on the Official Tomb Raider Blog. Her cosplaying hobby not only involves photoshoots but also traveling to expos and conventions as well known characters including Lara Croft. Below is an interview with the lovely lady!

Photography by Darren Rowley Photography DRP

How were you first introduced to the Tomb Raider series?
I was first introduced to the Tomb Raider series in 1996 when I was about 4 years old, my dad bought a brand new Playstation 1 for Christmas and Tomb Raider 1 was among a bundle of games he had bought for it, I was too young to play it myself at the time, but loved watching dad play it every evening!!

What was it about Lara which inspired you to cosplay as her?
What inspired me to cosplay as Lara in the first place was because I've always wanted to be her. I've always admired her sense of adventure and fearless attitude.

I remember dressing up as her when I was little, I had a little blue top and some brown shorts, my Timberland boots that I wore everywhere and I improvised with a brown handbag for a backpack, hair toggles for leg straps and....a pair of shoes to imitate guns (LOL) So when I discovered this world of cosplay, noticing others who have worked hard to get their outfits as accurate as possible, I knew my very first handmade costume would be of the lovely Miss Croft. And for me, cosplaying Lara is my own little tribute to my favourite heroine of videogaming!

 Do you have any tips for TR fans wanting to begin cosplaying?
Some tips to start cosplay would be to not take it too seriously and start off simple, as you gain more experience then you'll be ready to give yourself bigger challenges. Look online for some tutorials on making stuff like holsters, backpacks, pattern cutting, find out what guns she uses and you'll most probably find a BB replica (though PLEASE be careful when running around in public with these and ALWAYS check your country's regulations before purchasing!) There are some fantastic cosplayers out there always willing to give friendly advice. To get into character; study the game and get to know Lara, learn how she moves and reacts to the environment and her behaviour towards other people - but most of all have fun and ENJOY IT!

How do you make your outfits? And what sort of challenges do you face while making them?
I start with gathering as many references as I can, looking at shapes and patterns and deciding what likely materials are used in Lara's outfits. Then I'll look for stuff I need to buy, like a pair of shorts or a t-shirt. Most of the time I'll have to heavily alter them by cutting, sewing, dyeing, adding mesh etc What type of boots she wears. I've got Pennangalan's replicas of the movie boots that I can run and climb in easily. To conventions I'll wear my new rocks, I much prefer chunkier boots to balance out my hips/holsters.

With the holsters I try to think about making something that is durable to withstand some knocks you get at conventions or when doing stunts on a photoshoot. This can be a challenge, looking for hard enough materials, but I've found cardboard reinforced with resin helps and covered in fake-leather to make them look authentic. Also make sure the gun fits snugly inside with a strap over the top to stop them from falling out and people nicking them! I use elasticated cords for the leg straps so my leg can bend freely, it also stops them from falling down! I make all of my belt buckles from FIMO - an oven bake polymer clay that's really fun to mould. My backpacks, I hand-sew using craft foam as a base, foam bends really nicely and looks fabulous with the fake-leather, again I use elastic for the straps so I can move my arms easily. If I need buckles I'll take them off of something I have lying round the house if I don't need them anymore and use them for my cosplay. I once used buckles from my horse's old totally-wrecked-beyond-repair rug!

Then comes the weathering! Depending on what I need the outfit for, if it's a convention I try to make sure that whatever I use to imitate mud or blood doesn't rub off, mainly to save the argument if I happen to accidentally brush against someone!

On a photoshoot I just love to get stuck in with mud and dirt! I once completely caked myself in mud for a shoot and for the final shots my mother held up a hose over my head to imitate rain, the shots turned out fantastic!

Do you plan photoshoots or are they spontaneous? And if you do plan, how do you go about doing it?
Nearly all of the time my photoshoots are spontaneous; I'll just go out and take pictures with my friend whenever we felt like it, improvising with whatever was available at the time! When I do have a photoshoot with a photographer we still don't REALLY plan anything, I mean we'll say yes, definitly want to get this shot with that prop, but other than that I'll just do whatever feels right at that time. Although having said that I am currently planning a big shoot for next year, which does indeed require carefull planning!

How important is getting the correct background for a photo?
In my opinion it's not that important, depending on what you want the viewer to feel when looking at the photography; whether it's entirely focused on the character or an on-location set to replicate the game or series as accurately as possible. I've not really had the opportunity to work on amazing locations, I had a TR:Reborn shoot once in a carpark full of cars! We just improvised with lighting and camera angles to hide the cars and obvious pipes/brick walls in the background, the photographer did some amazing editing and you can't even tell that it's a carpark!



Is cosplaying at conventions and expos (e.g. MCM London Expo) different compared to photoshoots?
Cosplaying to conventions is VERY different to being in-costume for a photoshoot. On a photoshoot, you're just there for the one photographer and you can work together to get the best shots. Whereas conventions, you're limited to backgrounds and places where there are a lot of people and usually instead of being photographed by the 1 person, you'd be mobbed by a horde of photographers! The only thing you can do is to just make up different poses by yourself. I try my best to entertain the crowd and it's really fun! Though the one thing I am always careful about is when and where I use my guns; although they're completely harmless it doesn't take much to scare the living daylights out of someone and get into serious trouble for it. Inside the convention and outside where it is quiet are the best places.


Are you planning any more photoshoots in the future?
I am indeed! I have 3 Lara shoots planned with 3 different outfits which I'm very much looking forward to! Plus some non-TR shoots as well.

Thank you for doing the interview, Rachel :) You're awesome!

Check out Athora's DeviantArt Page

Thanks also to all the photographers for allowing their work to be reproduced for this article.


Monday, 12 December 2011

As well as being a fantastic writer and cosplayer, Meagan Marie is also the Community Manager for the Tomb Raider franchise, at Crystal Dynamics. She joined the team in Summer 2011, moving to San Francisco from her previous job at Game Informer. Since joining the team she has established the Official Tomb Raider Fansite Programme, organised and ran a series of community days across the globe, created an official blog for the series and kept fans up to date with regular newsletters and podcasts. 

Recently Meagan very kindly took a few minutes out of her busy schedule to talk with us about her life at Crystal, her favourite games and tips for getting into the industry. 





What do you find  the main challenge in working with a large community?

Connecting with everyone has been the most challenging task, especially because of the many language barriers. After introductions and those initial few emails everything has fallen nicely into place though. I’ve now got a database up and running with fansite administrators, forum moderators, and other super fans catalogued for easy contact. I’ve even been lucky enough to put many names with faces this past year during our European tour, making the connection between the studio and community even stronger.

With tools like Google Alerts, TweetDeck, and various RSS feed readers, it’s actually pretty simple to keep up with the community, track content, and monitor brand sentiment. Time to respond and participate in every sub-community is hard to come by though, which is the other primary challenge. It gets much easier with time however!


What part of the Tomb Raider Community tour did you find the most memorable?

Each stop on the tour was very memorable, especially considering that it was my first time in Madrid and Hamburg! It was very exciting to demo Tomb Raider for fans at my first tradeshow (GameFest in Spain), and the community dinner in Germany was epic – complete with custom Tomb Raider menus. The stop in the UK gave me a chance to meet up with coworkers I’d not yet met in person, and the entire fan gathering turned out to be female, which was really fun.

I think perhaps the most memorable moment however was walking through the ancient Egyptian exhibit with fellow Tomb Raider fans at The Louvre. It was my first time at the museum, and something about the entire day was surreal. I’ll never forget it.


Meagan with Tomb Raider fans in France, during one of the community sessions. Photo from the Official Tomb Raider Blog.

What is it like working for Crystal? Could you describe your average day at the office?

While social media is perhaps the most public aspect of my job, in reality it’s an all-encompassing position that requires a strong understanding of social tools, data analysis, public relations, brand and franchise development, general management, event planning, and more.

I usually kick off the day with email and forward-facing communication such as posting blogs, updating Twitter and Facebook, and checking in on the forums. This is all part of keeping both longtime and new fans apprised of information as well as growing and garnering excitement for our upcoming products.

After checking in on the status of our community, it’s onto the long-term projects such as fleshing out PR plans with the brand team, exploring licensing opportunities and product partnerships, conceptualizing and realizing brand initiatives (such as the Tomb Raider 15-Year Celebration), and keeping a pulse on the sentiment of our studio and products through monitoring press coverage and fan discussions. This sort of information is compiled and presented to the team for analysis. All of the above requires working regularly with international Square Enix teams and weekly check-ins with territories worldwide.

When the time comes I’m also responsible for coordinating and prepping global asset drops, preview embargoes, and writing press releases. As the campaign for title ramps up, I’ll be traveling to industry events worldwide providing demos & hosting community events.

I’ve also taken on responsibility of promoting the studio itself, and as such have implemented monthly newsletters and podcasts (which I plan, schedule, prep, record, and edit myself) to help build up awareness of studio culture, charitable initiatives, and job openings. Quite a bit of my job is actually forecasting communication functionality of our studio and products so to best meet the needs of consumers and fans – be it through our website, forums, or social media tools.

When not doing the above, I’m occasionally asked to do something unique such as read temporary VO for the game, play test a level, act as a sounding board for ideas, do some design work, and more.

Just like Game Informer no two days are alike and I love it. It’s a very intense and demanding job, but every day I learn more about the inner workings of game development and am inspired to work hard in order to do the team and our collective work justice.



What are your favourite perks of the job? Are there any disadvantages?

Travel is the ultimate perk, as I’m quite social and love to be out and about. I really enjoy attending trade shows and demoing the game, or meeting up with fellow fans at a smaller event. I suppose a disadvantage to being a CM of a global brand is the hours, as there is always a Tomb Raider community awake in the world. That being said, the franchise has been a passion of mine for fifteen years, and as such the lines between work and play often blur. I enjoy working hard.

Meagan at during a Tomb Raider meetup at SDCC,  premiering her Lara Croft Steampunk cosplay.


How were you first introduced to Tomb Raider?

I first met Lara fifteen years ago! My love of gaming ignited the moment I was introduced to Lady Lara Croft, but I’ve been playing games since the furthest reaches of my memory. Tomb Raider was the first game I took ownership over, however. Although some may find it laughable that a preteen would identify with a buxom, gun-toting, aristocrat archaeologist, I did. Or rather I wanted to identify with her. Lara inspired me to be intelligent, strong, and independent – all qualities I do my best to embody even today.



What is your favourite moment from the series?

I have dozens, stumbling upon the T-Rex in the original Tomb Raider being the most obvious. I look back most fondly on exploring Croft Manor in Tomb Raider II and III (especially the maze with the quad bike), which made its destruction in Tomb Raider: Underworld equally memorable (and sad).


Do you have any advice for fans who would like to start up their own Tomb Raider site?

The best advice I can offer up is to find your voice! There are many Tomb Raider fansites out there, and all of them of great quality. If you want to stand out, perhaps focus on something specific like the movies, cosplay, fanart, or music. It’s easier to become an authority on a smaller scale topic first, and then you can expand your content to meet the needs of your new community.


Developer session at Eurogamer Expo.


Besides Tomb Raider, what other favourite video games are your favourite?

As far as franchises, Mass Effect, Uncharted, Gears of War, Left 4 Dead, Portal, Resident Evil, Kingdom Hearts, and a handful more top my list. I also love Fatal Frame III, Final Fantasy VII & VIII, Beyond Good & Evil, Batman: Arkham Asylum/City, Borderlands, Castlevania: Lords of Shadow, Okami, The Legend of Zelda: Ocarina of Time, and Split/Second.


Your previous job at GameInformer sounds quite different from your job at Crystal. Was it difficult moving to San Francisco and becoming a Community Manager? And what advice would you give to someone who is planning on moving for work in the Video Game Industry?

I’d say it’s best to warm up to the idea of moving early on. The industry is healthy and expanding, but there are still hotspots such as San Francisco, Boston, and Montreal that are going to offer the most options if you can’t find a company or startup in your area. I knew when I first began my pursuit of finding a job in the industry that relocating was most likely in the cards.

Crystal made the transition quite easy, however, helping me with temporary housing and recommending places to live. As long as you do your research online through apartment rating websites and so on, you’ll be fine. Your new coworkers will most likely be eager to show you around once you’re a part of the team!

Thank you so much for doing the interview with us Meagan!

Monday, 24 October 2011

At the end of October, this website will be celebrating two events. Not only is it the 15th anniversary of Tomb Raider but on the 30th is Guns and Grapple's 3rd anniversary. To celebrate the awesome guys at Insert Coin have generously donated two t-shirts with their newly released TR design to be given away to two lucky fans.

The Prize
  • 1 Scion T-shirt (Men)
  • 1 Scion T-shirt (Women)



A couple of months ago, Insert Coin released a set of four brand new designs, included in the set was the design for the original Scion from the first Tomb Raider on a chocolate coloured t-shirt. I attended Eurogamer at the end of last month and bought one of these, and trust me, they're awesome! They've given us two t-shirts (each worth £20), one men size and one women size.

CLICK HERE to find out more about the shirts at IC's website.




Deadline:
24th October (18:00 GMT) - 4th November (23:59 GMT)

To Enter:
If you want to be in with a chance of winning a shirt, then answer one (or both if you wish) of the following questions in the comment box below on this post.

  1. When were you first introduced to the series and how?
  2. What is your favourite moment from any game in the series?
Also mention in your comment what t-shirt size you want, men or women?

The winners will be picked at random and emails informing them that they've won will be posted on 5th November. The decision is final, but if there's no reply after two weeks, then another fan will be chosen. 

Important: 
Please send me an email at jadenmorretti(at)yahoo.com or a message at twitter to @Gunsandgrapple with the name that you used to enter the comp. Just to make sure I can get in contact with you if you won.

Thanks again to the lovely people at Insert Coin. I really appreciate it! :)

Friday, 9 September 2011

Deadline: 23th September 2011 (23:59 PT)




As many of you may be aware, I am putting together a book called Level Up consisting of video game articles by people in the industry. This competition, I put together to join Level Up and Guns and Grapple. I know that many of you liked the new statue by Sideshow Collectibles. They have generously donated a limited edition version of the model (with the sketch) to one lucky winner. 

Sideshow Collectibles is famous for it's beautiful detailed statues, and the Lara Croft ones are no exception. A couple of months ago Sideshow and Square Enix announced a new Tomb Raider statue with stunning pictures of the upcoming model. The model is 19" tall and 10" wide and features Lara from the recent 2010 arcade game; Lara Croft and the Guardian of Light. The statue will also come with the sketch of the figure by talented artist; Adam Hughes. The competition prize is not only the statue and the print, but it's also the chance to own a limited edition version, of which there will be only 750 in the world.



HOW TO ENTER

  1. Go over to the Sideshow Collectibles Lara Croft competition landing page.
  2. Enter in your details to be in with a chance.
  3. Go on Twitter and mention both @collectsideshow AND @levelupbook 
NOTE: Both 2 and 3 need to be done to enter the competition. 


THE PRIZE: (From Sideshow website)
The model is the limited edition version (only 750 worldwide) which comes with a free sketch of the model by the original artist, Adam Hughes


Original Price of Model: $349.99
Materials: High Quality Polystone (Lara's body) and Fabric (Lara's clothes)
Limited Edition: 750 Worldwide
Size: 19" H (48.3cm ) x 10" W (25.4cm) x 15" L (38.1cm)
Product Weight: 15.00 lbs (5.9kg)
Estimated Shipping Weight: 16.00 lbs (6.8kg)
Box Size: 24" H (60.9cm) x 15" W (38.1cm) x 19" L (48.2cm)

The Full Model (without the artwork)

Close up of Lara

Tuesday, 1 March 2011

If you're a science fiction fan, you may already be familar with some of Chris Barrie's incredible work. While he has starred in dozens of television shows, movies and documentaries, he is perhaps most famous for portraying Arnold Rimmer in the sci-fi show Red Dwarf. He also starred in the both of the Tomb Raider films; portraying Lara's faithful butler, Hillary. Guns and Grapple had an exclusive quick interview with him about his time on the Tomb Raider set. 

Chris Barrie with Angelina Jolie and Noah Taylor in the first Tomb Raider film.


1.    Did you know about Tomb Raider before going for the role?
I had certainly heard of Tomb Raider the computer game.


2.    How did you feel when you got role in the film?
Quite excited.


 3.    What is your most memorable time on the set?
Probably the ‘stick fight’ in the second movie.


 4.    How was it learning how to fight with the quarterstaffs in the Tomb Raider: Cradle of Life?
Being totally inexperienced in the area I found it a steep learning curve.  The stunt team were very patient with me.


 5.    Which film did you enjoying doing the most and why?
There were equally good fun.


 6.    If you are asked to star in the third film would you do it?
Definitely.


 7.    Did you have to undergo special weapon training to fire the shotgun in the first film and if so how did you find it?
Yes, I went out to a wooded area of Pinewood Studios and the armourer showed me how to behave with a gun, so that it would look ‘natural’ in the movie.


 8.    Would you want to voice a character in the video games if you were asked?
Yes.

Thank you to Chris for the interview!

 

Saturday, 18 December 2010

Back in 1995, Toby Gard designed Tomb Raider, almost 15 years later she has become an icon. Not only has she survived so long in the gaming industry, she is often referred to as the face of video game heroines, the character has won six World Records recently and she's also been portrayed by Angelina Jolie in two Hollywood movies. Toby Gard talks exclusively to us about his experience while working on the Tomb Raider titles, who he wants in the role for the movie and what he is doing now after he has left Crystal Dynamics.  

This interview took place on 19th December 2010.

To celebrate the 15th anniversary of Tomb Raider, Toby created this fantastic piece of artwork which perfectly captures the atmosphere of Tomb Raider (2013).

For Tomb Raider Underworld, you worked as the Cinematics Director, was it hard describing your visions of what needed to be in the cut scenes to actors?

Tomb Raider Underworld cutscenes were done in a weird way. We recoded the lines first with the voice actors, then the animators would block out the scenes with the audio in Maya. We then took those simple 3d scenes to the motion capture studio and plot out marks on the floor corresponding to the layout of the room and marks for the actors to hit. Finally after rehearsals the actors would mime to the audio to get the body motion.Next, the data would come back to the studio and the animators would edit for timing, pose and animate all facial expressions by hand. Bottom line is that for Underworld, the animators had much more to do with the final performance than the actors did.


How are the myths chosen for the games?

People just suggest them. The criteria used to pick was never hard and fast, but generally we avoided any religion that people still believe in, and focus on myths that people probably have heard of, and ones that feature a cool item. Then the deeper the myth, the more ideas you can plunder.


What is your favourite Tomb Raider game you have worked on?

The first one, or Legend.


Why did you first want to make a game like Tomb Raider

I wanted to make an interactive movie. I loved Ultima Underworld, and when I saw Virtual fighter, my mind exploded with the idea of what the two crossed together could be.


Did you prefer having Lara's movements created by hand or using motion capture.
By hand is the only way to go, but mocap is great reference and sometimes a handy starting point.


Who do you think should play Lara in the next Tomb Raider Film?
I always wanted Salma Hayek to play her, but she's getting on a bit now.


Recently Crystal Dynamics began teasing the latest Tomb Raider [Editor Note: The title mentioned here would later be released in 2013]. The game appears to be a retelling of Lara's origin story, with a survival element element. Of course there's not a lot that's been announced about the title, but are you're first impressions of the upcoming game?
 It's going to be sweet.


What projects are you doing right now, or in the future?
I am making an iPad game, but mainly I am concentrating on my Otherworld Comic over at www.tobygard.com it's going to 'Epic' as Mr. Lindstrom used to say.


Thank you to Toby for the interview!