Saturday 30 October 2021

To mark twenty-five years since the launch of the original Tomb Raider game, Daryl Baxter has written a book examining what went into the creation of Lara's debut adventure. Excitingly, the highly anticipated, "The Making of Tomb Raider" book launches today.

Published by White Owl, the unofficial record explores the process behind Lara's debut adventure from the pitch to designing the sequel. For the book, Daryl spoke to over twenty individuals including Shelley Blond, Ian Livingstone, Jeremy Heath Smith, Mike Schmitt, Susie Hamilton, Heather Stevens, Gavin Rummary, Nathan McCree and many more, to record the history of the original game's development.

If you want to learn more about "The Making of Tomb Raider", we highly recommend checking out Raidercast's interview, HERE! It's a really wholesome conversation between two passionate fans. There's also an exclusive excerpt on the Radio Times website, HERE

The 144 page book is available now through Pen & Sword Books for £20 (introductory offer).

Source: @darylbaxter

Official Synopsis: 

Back in 1994 at the game company CORE Design' in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. The Making of Tomb Raider' goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997.

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